using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("FB_InnKeepersChoice")]
	public class FB_InnKeepersChoice : MissionEntity
	{
		public Notification m_popup => method_3<Notification>("m_popup");

		public FB_InnKeepersChoice(IntPtr address, string className)
			: base(address, className)
		{
		}

		public FB_InnKeepersChoice(IntPtr address)
			: this(address, "FB_InnKeepersChoice")
		{
		}

		public new void PreloadAssets()
		{
			method_8("PreloadAssets");
		}
	}
}
